//#ifndef MODEL_H
//#define MODEL_H

#include "Vector.h"
class Model
{
public:
	int modelSize = 0; //use this later to set array sizes
	Vector3 verticesPos [1024];// if you need more verticies, you're gonna have a bad time.
	Vector3 normals [1024];
	int faces [1024];
	Vector2 textureCoordinates [1024];
	Model()
	{
	
	}
private:
};